How Was Your Day?
With a team of four, we were tasked to create a game and website focused around the Five Ways to Wellbeing. This educational game could be targeted to any age group from kindergarten to high school. We worked with a client - New Economics Foundation - in the hopes that they may take our ideas and use them to teach kids about the Five Ways to Wellbeing.
If you want to see the final game and website click here
Game Concept
How Was Your Day? is an RPG simulation game that follows a day in the life of a high school student. As you progress through the game you are met with decisions that will change the outcome of your day. Each decision is based around one of the Five Ways to Wellbeing.
At the end of the game, you receive statistics on where you strived in the game and where you could improve based on the Five Ways to Wellbeing. Our website provides access to the game as well as context to the Five Ways to Wellbeing for those who want to learn more.
My Role
I was the asset designer, website designer and assisted in the story creation and user flow for the game.
Assets included character sprites, start and end screens, buildings, wall and floor tiles and objects. Every asset had a similar guideline and style to ensure a unified design.
The website was designed to match the splash title page from the game. It's main content was a space to download the game as well as read up on the Five Ways to Wellbeing.
Challenges
Because I was only creating the assets, I had to work very closely with the coder to ensure that my designs blended together. I also had to make sure that the resolutions were all correct so that the buildings were not the same size as the characters and vice versa. As the coder was making the environment, I would give him my assets to ensure they were the right size and could be duplicated smoothly.
Another challenge was determining the scope of the project. As a team we had to decide where our line was and what our coder could complete by the due date. There were many ideas we wanted to integrate into our design that we had to leave out in the final game submission. However, we were able to focus on the more important aspects of our game and the message we wanted to get across.